WebFeb 18, 2024 · Some material attributes are designed to be exclusively used for physically-based rendering shaders. These are: emissivemap occlusionmap roughnessmap … WebMore specifically, for PBR material shaders, CityEngine supports the following attributes: emissivemap, occlusionmap, roughnessmap, metallicmap, emissive, metallic, roughness, color, colormap, opacity, opacitymap and normalmap. > Material attributes in CityEngine > Texturing in CityEngine Tutorial
CityEngine help—ArcGIS CityEngine Resources Documentation
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